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The Outer Worlds 2 Release Date And Gameplay Details

Obsidian wowed us with a stylish retro-futurism RPG in 2019 with The Outer Worlds. After years of waiting and constant begging to the developers, we're finally getting The Outer Worlds 2.

Based on what we've seen so far, it seems more and more like the sequel is going to exceed the bar that was set with the first game and we're all for it. You might want to start plotting your leaves as soon as the game is about to be released. We've got everything you need to know, right from The Outer Worlds 2 release date to gameplay details.

If you've got some extra money and you want games at reasonable prices, make sure to check out our game keys at Gamerall . And when The Other Worlds 2 releases, we've got you covered as well.

The Outer Worlds 2 Release Date

As announced by the developers earlier this year, The Outer Worlds 2 will launch on Oct. 29, 2025. The game will release on PC, Xbox Series X, and PS5. There's no word yet on whether or not the game will make its way into the Switch 2 yet.

With that, you need to consider the editions that the game will come in. Pre-orders are still up. Here's what you're getting with each edition of the game.

Standard Edition

Premium Edition

Base Game

Yes

Yes

Five Days Early Access

No

Yes

DLC Pass For Future Expansions

No

Yes

Commander Zane's Anti‑Monopolistic Battle Pack (pre-order bonus)

Yes

Yes

Moon Man's Corporate Appreciation Premium Prize Pack

No

Yes

Access to The Outer Worlds 2 Digital Artbook & Original Soundtrack

No

Yes

As for the pricing, here's what you're looking to spend per platform:

Standard Edition

  • $79.99 on Xbox Series X|S
  • $79.99 on PlayStation 5
  • $79.99 on Steam

Premium Edition

  • $99.99 on Xbox Series X|S
  • $99.99 on PlayStation 5
  • $99.99 on Steam

The Outer Worlds 2 Gameplay Features

There are a lot of ways to describe The Outer Worlds 2. It's going to be more of the same from the first game but better. Everything from the first game is improved upon, that's what sequels are about after all. However, there's more to it than meets the eye. Here's every little detail we know about the game for now.

Setting

The second game will be entirely set on Arcadia, this is an isolated colony run by a dictatorial faction called the Protectorate. The group itself represents a hypothetical question: how much freedom are the people of Arcadia are willing to lose for the security and the luxury that the group provides?

In the game, you're going to be put in the role of an Earth Directorate agent to investigate what's been going on with the Skip Drives that are currently destroying space-time. The maker of the Skip Drives? Yes, the Protectorate.

Gameplay

Right now, everything we've seen centered around the game basically shows that it's way bigger and more polished compared to the first game. We're talking about an upgrade in every regard possible meaning if you loved the first one, the second game is sure to be an even bigger hit.

Although the developers have yet to dive into the complete gameplay details for the game, we have an understanding of what most of the upgrades will be.

    • Factions - It wouldn't be an Outer Worlds game without the Factions that make up the game's world and population. Just like the Perks, this part is going to receive a major overhaul as well.

      Each Faction will have its own radio station but that's just the beginning. There are also a lot of reactive adjustments that they will do depending on your actions in the game. This results in a completely immersive gameplay, which is way more than what we found in the first game.
  • Companions - You don't have to play the game alone. You'll have six companions to choose from:
      • Niles - Like you, is an Earth Directorate recruit. However, he's currently torn between choosing duty or defection.
      • Inez - A powerful combatant made from an experiment from Auntie's Choice.
      • Aza - A rift worshipper who's a little too violent.
      • Marisol - A member of the Order of the Ascendant with a penchant for killing.
      • Tristen - A judge from the Protectorate who acts as an executioner when needed.
      • Valerie - A support unit that has a lot of untapped potential.
    • Gunplay - At its core, The Outer Worlds 2 is a first-person shooter and the game would definitely be bad if gunplay isn't good. As per the developers, guns “feel” better in the sequel. They're referring to upgrades like recoil, aim down sights, sound effects, and more.

      The way the guns feel in the game will coincide with the wide selection of perks in the game. Whether you're going stealthy or you're going out guns blazing, there's a gun for you.
  • The World - Of course, the game's explorable world will be larger and more rewarding to explore. Obsidian isn't just giving you a larger world to uncover, they're going to make moving around feel smoother with the parkour mechanics of the game.
    The world is going to be fun to explore, especially if you consider the lore and story that's tied behind every nook and cranny in the game.
    • Skills - This time around, there will be more focus on Skills over Stats. There are going to be 12 Skills to choose from in total, including Engineering, Hacking, and more. To make the customization even more unique to each player, the skills are going to have Traits that apply permanent effects to your Skills, be it good or bad.

      With the Skills and Traits, you'll have more ways of approaching various instances in the game. Be it combat, puzzles, or conversations, you can get through each of these obstacles in your own way.
  • Perspective - Taking cue from Obsidian's other RPG this year, Avowed, The Outer Worlds 2 will feature seamless first-person and third-person gameplay. Not everyone is a big fan of FPS and with the introduction of a new perspective, there'll be more ways to enjoy the game.

Perks And Flaws

The Perks And Flaws System is the bread and butter of the RPG system in the game. It helps you create a character that matches your playstyle and makes the game fun. Building with the Perks and Flaws system opened up opportunities for customization.


Based on a deep dive on the game a few months back, there will be over 90 Perks and Flaws to choose from in the sequel. Some of them sound extra fun to use. The new perks in the game will help you shape your character even further and we're excited to toy with these when the game launches.
Mind you, you can't respec your Perks this time around. This means you'll have to double down on your choices and plan ahead.

The Perks from the first game are much simpler. These were mainly flat bonuses and you earned perk points at a slower pace. There isn't any skill requirements as well. With the sequel, the Perks system is larger and more interconnected, forcing you to think heavily about your progression. With over 90 to choose from, here are a few to help get you excited:

Perk

Description

Bonuses

Requirements

Assassin

After eliminating a target from stealth, your movement speed surges for a brief time.

+100% Movement Speed for 5s

Sneak 8/1

Automech Jammer

Your presence disrupts automechanicals, slowing their detection and making it easier to sneak past. You also gain a small boost to critical hit chance against them.

-75% Automech Awareness Detection Rate

+5% Critical Chance

Requires 3 or more total perks purchased.

Hack 5

Brand Enthusiast

When all your weapons and armor come from the same brand, you gain both extra damage and improved armor rating.

+20% Damage

+10 Armor Rating

Requires 1 or more total perks purchased.

Bulletshield

Grants extra durability and health, but enemies are more likely to target you.

+10% Damage Resistance

+10% Base Health

None

Caustic Researcher

Corrosive attacks apply Vulnerable more quickly, and you gain increased critical hit chance against Dissolved enemies.

+20% Vulnerable Stacks (Corrosive)

+10% Critical Chance vs Dissolved

Medical 1

Charlatan

Your lies sound more convincing, making deception easier. Enemies are also less likely to single you out.

Requires 4 or more total perks purchased.

Speech 6

Commando

Grants an extra weapon slot, allowing you to equip more variety at once.

Melee 1 OR Guns 1

Comradery

Reviving or being revived by a companion grants the party a short burst of resilience. Damage no longer interrupts your progress when reviving an ally.

+25% Damage Resistance for 10s

Requires 1 or more total perks purchased.

Leadership 5

Crabble Rancher

Pistols, shotguns, and marksman rifles deal more damage. When their magazines are half empty, you also gain increased critical hit chance.

+10% Ranged Damage

+20% Critical Chance

Requires 2 or more total perks purchased.

Guns 2

Crash Recovery

While crashing, you steadily regenerate health.

Regenerate 2% Health per second

Requires 4 or more total perks purchased.

Medical 8

Deep Drums

Machine guns and special weapons gain larger magazines and passively reload at a slow rate.

+50% Magazine Size

Requires 3 or more total perks purchased.

Guns 3

Defuser

Disabling a mine adds it to your inventory, letting you redeploy it later.

Gain mines on disabling them

Explosives 3

Demolitionist

Your explosives have a much wider blast radius and no longer harm you.

+50% Damage Radius

Requires 8 or more total perks purchased.

Secret Recipe

Explosives 20

Duelist

Unlocks the ability to perfect block with melee weapons. A well-timed block stuns your attacker.

Stun target for 8s on Perfect Block

Melee 1

Eden Windage

Marksman rifles, pistols, and sniper rifles gain increased range and deal more weakspot damage.

+25% Range

+25% Weakspot Damage

Requires 4 or more total perks purchased.

Crabble Rancher

Guns 3

Foodie

Food, drinks, and drugs provide stronger healing and inhaler charge boosts.

+25% Healing (Food/Drink)

+25% Inhaler Charge (Drugs)

Medical 2/1

Ghost

If crouched when enemies begin investigating, you briefly become Camouflaged. Cooldown decreases with higher Sneak skill.

Temporary Camouflage

Bonus Damage

Cooldown: 3m

Sneak 2

Grim Visage

Killing a target causes nearby humans and creatures to become Frightened, sending them fleeing for a short time.

Frightened (8s)

Requires 6 or more total perks purchased.

Intimidator

Speech 9

Grenadier

Unlocks an additional throwable slot and increases explosive damage slightly.

+10% Explosives Damage

Explosives 2

Gun Runner

You can fire while sprinting, sliding, or mantling with shotguns, SMGs, or assault rifles. Spread is also reduced.

-50% Spread

-50% Movement Penalty

Requires 3 or more total perks purchased.

Guns 4

Hail of Lead

Automatic and burst-fire weapons deal more damage the longer you fire, stacking up to a cap.

+2% Damage per Shot (max +100%)

Requires 6 or more total perks purchased.

Guns 5

Heavy Handed

Melee power attacks knock down enemies.

Knockdown (10s cooldown)

Melee 7/1

Hot Blooded

Burn is applied more quickly, and you heal from Burn damage or plasma explosions.

+20% Burn Stacks

Heal 50% Burn Damage

Explosives 1

Hungry Guns

Biomass-fueled weapons hold twice as much before reloading and deal extra corrosive damage overall.

+100% Ammo Pool (Biomass)

+10% Corrosive Damage

Requires 5 or more total perks purchased.

Caustic Researcher

Medical 4

Incendiary Chef

Unlocks the recipe for Volatile Grenades. You receive several upon selecting the perk.

Craft Volatile Grenades

Requires 4 or more total perks purchased.

Explosives 8

Inhaler Overload

Using the Medical Inhaler consumes an extra charge, increasing toxicity but granting powerful short-term boosts.

+20% Damage

+3 Armor

+10% Evasion

+50% Movement Speed

Requires 3 or more total perks purchased.

Pharm-thusiast

Medical 5

Intimidator

Damaging humans or creatures causes them to become Frightened, forcing them to flee. Cooldown scales with Speech skill.

Frightened (8s)

Cooldown: 2m

Requires 2 or more total perks purchased.

Speech 5

Lasting High

You can use the inhaler while crashing, though it heals less. Crashes also last longer.

-50% Inhaler Heal (Crashing)

-30% Crash Depletion Rate

Requires 8 or more total perks purchased.

Crash Recovery

Medical 12

Lucky Strikes

Critical hits deal far more damage. If a critical hit kills, the target explodes, damaging nearby enemies.

+100% Critical Damage

Explosive Crit Kill

Requires 11 or more total perks purchased.

Guns 20 OR Melee 20

Makeshift Armorer

Crafting items temporarily boosts your armor rating, which degrades as you take hits.

+1 Armor per 25 Bits Crafted

Requires 4 or more total perks purchased.

Engineering 3

Master Armorer

Grants an extra mod slot for body armor, allowing two mods to be equipped at once.

+1 Mod Slot (Body Armor)

Requires 9 or more total perks purchased.

Makeshift Armorer

Engineering 20

Multitasker

Reloading your active weapon also reloads holstered weapons automatically.

Requires 7 or more total perks purchased.

Commando

Guns 14

Negotiator

Your companion abilities recharge faster, and you gain instant Exalted reputation with all neutral or friendly factions.

+75% Reputation Gain

-20% Companion Ability Recharge

Requires 3 or more total perks purchased.

Speech 9

Leadership 9

Ninja

You gain higher evasion while sprinting or sliding, especially when wearing light or medium armor.

+10% Evasion (Heavy)

+20% Evasion (Light/Medium)

None

N-Radiator

Every few seconds, your attacks echo additional N-Ray damage.

+100% N-Ray Damage (3s cooldown)

Requires 12 or more total perks purchased.

Science! 20

Penetrating Shots

Shotguns and SMGs ignore a large portion of enemy armor.

+50% Armor Penetration

Requires 8 or more total perks purchased.

Point Blank Artist

Guns 6

Pharm-thusiast

Unlocks an extra primer slot and reduces inhaler toxicity. Using multiple primers stacks their effects.

-25% Inhaler Toxicity

Medical 2

Pickpocket

Allows you to steal from unaware humans while crouching, provided your Lockpick skill is high enough.

Lockpick 1

Pitch/Tossball Hacker

Your melee strikes cut through half of an enemy's armor.

Ignore 50% Armor Value

Requires 5 or more total perks purchased.

Melee 8

Pitch/Tossball Winger

Direct grenade or mine hits deal bonus damage and stagger enemies, while boosting overall explosive power.

+20% Explosives Damage

+50 Stagger Damage (Grenade/Mine direct hit)

Explosives 1

Plug Puller

Hacked automechs are disabled permanently, dropping loot and granting XP.

Requires 10 or more total perks purchased.

Manual Reset

Hack 20

Point Blank Artist

Shotguns, pistols, and SMGs deal higher damage up close but reduced damage at long range.

+100% Sneak Attack Damage

+30% Near Damage

-15% Far Damage

Guns 1

Psychopath

Deal bonus damage to factions that dislike you, scaling with their hostility level.

+10-40% Damage vs Hostile Factions

Requires 1 or more total perks purchased.

Run and Hitter

After sprinting for a moment, your first melee strike deals extra damage, with a larger bonus for 2-handed weapons.

+25% Damage (1H Melee)

+50% Damage (2H Melee)

Requires 1 or more total perks purchased.

Melee 2

Scrapper

Automechanicals drop extra crafting materials when defeated.

Extra Crafting Materials

Engineering 1

Secret Recipe

Your explosives now deal full damage across their entire blast radius.

Requires 3 or more total perks purchased.

Explosives 6

Serendipitous Slayer

Pistols and SMGs gain bonus critical chance. Critical kills partially reload their magazines.

+10% Critical Chance

Partial Reload on Crit Kill

Requires 2 or more total perks purchased.

Guns 2

Serial Killer

Killing humans grants you their heart as a trophy, each one permanently raising your max health.

+5 Max Health per Heart

Psychopath

Sharpshooter

Marksman and sniper rifles deal more damage from long range, less up close, and gain bonus sneak attack damage.

+100% Sneak Attack

+30% Far Damage

-15% Near Damage

Guns 1

Observation 1

Shiny New Toy

Swapping weapons grants you a short burst of increased damage.

+20% Damage

Requires 2 or more total perks purchased.

Commando

Guns 5 OR Melee 5

Shrug it Off

At the start of combat or when a companion is downed, you instantly gain temporary health equal to half your maximum.

+50% Temporary Health

Requires 8 or more total perks purchased.

Bulletshield

Sleight of Hands

Pickpocketing is much faster, and your sneak attack damage increases with Lockpick skill.

-50% Pickpocket Time

+10% Sneak Attack Damage per Lockpick

Requires 4 or more total perks purchased.

Pickpocket

Lockpick 8

Space Ranger

Your Speech skill also boosts your damage output.

+2.5% Damage per Speech Skill

Speech 1

Stalker

Gain extra sneak attack damage against hostiles that are investigating, distracted, or inspecting a corpse.

+200% Sneak Attack Damage

Requires 3 or more total perks purchased.

Assassin

Sneak 5

Suppressionist

Pistols deal more sneak attack damage and fire quietly. Silenced guns make no sound at all.

-75% Firing Noise

+100% Sneak Attack Damage

Requires 5 or more total perks purchased.

Guns 8

Sneak 8

Survivalist

Creatures always drop raw meat when defeated.

Medical 2

Tall Tale Teller

Your lies become harder to refute, and you deal bonus damage against enemies not actively targeting you.

+20% Damage

Requires 7 or more total perks purchased.

Charlatan

Speech 10

Through the Keyhole

Peek at container contents before lockpicking, and enjoy bonus weapon range.

+50% Range

Requires 3 or more total perks purchased.

Lockpick 2

Tinkerer

Modded weapons deal extra damage that scales with your Engineering skill.

+15% Damage

+2.5% per Engineering

Requires 2 or more total perks purchased.

Engineering 5

Trick Shot

Weakspot kills cause your bullet to ricochet, hitting another nearby enemy silently.

Requires 2 or more total perks purchased.

Guns 1

Observation 1

Trophy Hunter

Grants bonus critical hit chance, with even greater odds against bosses.

+5% Critical Chance

+20% vs Bosses

Wholesale Spender

Trading often with vendors builds goodwill, earning permanent discounts and better sell rates.

-10% Vendor Prices

+20% Sell Value

Requires 3 or more total perks purchased.

Speech 4

Zyranium Powered

Your energy recharges faster the more zyranium poisoning you've absorbed.

Up to +10 Energy per second

Requires 7 or more total perks purchased.

Zyranium Absorption

Science! 5

A Short Wait To The Outer Worlds 2

You've got a few more weeks before the launch of The Outer Worlds 2 so there's still time to play the first game if you want to catch up. If not, browse our game keys store at Gamerall and check which game you should play while waiting!

FAQs

Do I need to play the first game before playing The Outer Worlds 2?

Although it's a sequel, the two game's stories aren't directly related to each other so you can play The Outer Worlds 2 without playing the first game. However, you can get a ton of lore and story information by playing the first game.

Will The Outer Worlds 2 launch on the Switch?

We don't know yet. For now, the game's confirmed platforms are PS5, Xbox Series X, and PC.

What are the system requirements of The Outer Worlds 2?

The Outer Worlds 2 requires a minimum of a Windows 10/11 (64-bit) operating system, an AMD Ryzen 5 2600 or Intel Core i5-8400 processor, 16 GB of RAM, and an AMD RX 5700, Nvidia GTX 1070, or Intel Arc A580 GPU. The game also needs 110 GB of available storage space, and it must be on a Solid State Drive (SSD).

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