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Obsidian wowed us with a stylish retro-futurism RPG in 2019 with The Outer Worlds. After years of waiting and constant begging to the developers, we're finally getting The Outer Worlds 2.
Based on what we've seen so far, it seems more and more like the sequel is going to exceed the bar that was set with the first game and we're all for it. You might want to start plotting your leaves as soon as the game is about to be released. We've got everything you need to know, right from The Outer Worlds 2 release date to gameplay details.

If you've got some extra money and you want games at reasonable prices, make sure to check out our game keys at Gamerall . And when The Other Worlds 2 releases, we've got you covered as well.
The Outer Worlds 2 Release Date
As announced by the developers earlier this year, The Outer Worlds 2 will launch on Oct. 29, 2025. The game will release on PC, Xbox Series X, and PS5. There's no word yet on whether or not the game will make its way into the Switch 2 yet.
With that, you need to consider the editions that the game will come in. Pre-orders are still up. Here's what you're getting with each edition of the game.
Standard Edition |
Premium Edition |
|
Base Game |
Yes |
Yes |
Five Days Early Access |
No |
Yes |
DLC Pass For Future Expansions |
No |
Yes |
Commander Zane's Anti‑Monopolistic Battle Pack (pre-order bonus) |
Yes |
Yes |
Moon Man's Corporate Appreciation Premium Prize Pack |
No |
Yes |
Access to The Outer Worlds 2 Digital Artbook & Original Soundtrack |
No |
Yes |
As for the pricing, here's what you're looking to spend per platform:
Standard Edition
- $79.99 on Xbox Series X|S
- $79.99 on PlayStation 5
- $79.99 on Steam

Premium Edition
- $99.99 on Xbox Series X|S
- $99.99 on PlayStation 5
- $99.99 on Steam
The Outer Worlds 2 Gameplay Features
There are a lot of ways to describe The Outer Worlds 2. It's going to be more of the same from the first game but better. Everything from the first game is improved upon, that's what sequels are about after all. However, there's more to it than meets the eye. Here's every little detail we know about the game for now.
Setting
The second game will be entirely set on Arcadia, this is an isolated colony run by a dictatorial faction called the Protectorate. The group itself represents a hypothetical question: how much freedom are the people of Arcadia are willing to lose for the security and the luxury that the group provides?
In the game, you're going to be put in the role of an Earth Directorate agent to investigate what's been going on with the Skip Drives that are currently destroying space-time. The maker of the Skip Drives? Yes, the Protectorate.
Gameplay
Right now, everything we've seen centered around the game basically shows that it's way bigger and more polished compared to the first game. We're talking about an upgrade in every regard possible meaning if you loved the first one, the second game is sure to be an even bigger hit.
Although the developers have yet to dive into the complete gameplay details for the game, we have an understanding of what most of the upgrades will be.
- Factions - It wouldn't be an Outer Worlds game without the Factions that make up the game's world and population. Just like the Perks, this part is going to receive a major overhaul as well.
Each Faction will have its own radio station but that's just the beginning. There are also a lot of reactive adjustments that they will do depending on your actions in the game. This results in a completely immersive gameplay, which is way more than what we found in the first game.

- Companions - You don't have to play the game alone. You'll have six companions to choose from:
- Niles - Like you, is an Earth Directorate recruit. However, he's currently torn between choosing duty or defection.
- Inez - A powerful combatant made from an experiment from Auntie's Choice.
- Aza - A rift worshipper who's a little too violent.
- Marisol - A member of the Order of the Ascendant with a penchant for killing.
- Tristen - A judge from the Protectorate who acts as an executioner when needed.
- Valerie - A support unit that has a lot of untapped potential.
- Gunplay - At its core, The Outer Worlds 2 is a first-person shooter and the game would definitely be bad if gunplay isn't good. As per the developers, guns “feel” better in the sequel. They're referring to upgrades like recoil, aim down sights, sound effects, and more.
The way the guns feel in the game will coincide with the wide selection of perks in the game. Whether you're going stealthy or you're going out guns blazing, there's a gun for you.

- The World - Of course, the game's explorable world will be larger and more rewarding to explore. Obsidian isn't just giving you a larger world to uncover, they're going to make moving around feel smoother with the parkour mechanics of the game.
The world is going to be fun to explore, especially if you consider the lore and story that's tied behind every nook and cranny in the game.
- Skills - This time around, there will be more focus on Skills over Stats. There are going to be 12 Skills to choose from in total, including Engineering, Hacking, and more. To make the customization even more unique to each player, the skills are going to have Traits that apply permanent effects to your Skills, be it good or bad.
With the Skills and Traits, you'll have more ways of approaching various instances in the game. Be it combat, puzzles, or conversations, you can get through each of these obstacles in your own way.

- Perspective - Taking cue from Obsidian's other RPG this year, Avowed, The Outer Worlds 2 will feature seamless first-person and third-person gameplay. Not everyone is a big fan of FPS and with the introduction of a new perspective, there'll be more ways to enjoy the game.
Perks And Flaws
The Perks And Flaws System is the bread and butter of the RPG system in the game. It helps you create a character that matches your playstyle and makes the game fun. Building with the Perks and Flaws system opened up opportunities for customization.
Based on a deep dive on the game a few months back, there will be over 90 Perks and Flaws to choose from in the sequel. Some of them sound extra fun to use. The new perks in the game will help you shape your character even further and we're excited to toy with these when the game launches.
Mind you, you can't respec your Perks this time around. This means you'll have to double down on your choices and plan ahead.
The Perks from the first game are much simpler. These were mainly flat bonuses and you earned perk points at a slower pace. There isn't any skill requirements as well. With the sequel, the Perks system is larger and more interconnected, forcing you to think heavily about your progression. With over 90 to choose from, here are a few to help get you excited:
Perk |
Description |
Bonuses |
Requirements |
Assassin |
After eliminating a target from stealth, your movement speed surges for a brief time. |
+100% Movement Speed for 5s |
Sneak 8/1 |
Automech Jammer |
Your presence disrupts automechanicals, slowing their detection and making it easier to sneak past. You also gain a small boost to critical hit chance against them. |
-75% Automech Awareness Detection Rate +5% Critical Chance |
Requires 3 or more total perks purchased. Hack 5 |
Brand Enthusiast |
When all your weapons and armor come from the same brand, you gain both extra damage and improved armor rating. |
+20% Damage +10 Armor Rating |
Requires 1 or more total perks purchased. |
Bulletshield |
Grants extra durability and health, but enemies are more likely to target you. |
+10% Damage Resistance +10% Base Health |
None |
Caustic Researcher |
Corrosive attacks apply Vulnerable more quickly, and you gain increased critical hit chance against Dissolved enemies. |
+20% Vulnerable Stacks (Corrosive) +10% Critical Chance vs Dissolved |
Medical 1 |
Charlatan |
Your lies sound more convincing, making deception easier. Enemies are also less likely to single you out. |
— |
Requires 4 or more total perks purchased. Speech 6 |
Commando |
Grants an extra weapon slot, allowing you to equip more variety at once. |
— |
Melee 1 OR Guns 1 |
Comradery |
Reviving or being revived by a companion grants the party a short burst of resilience. Damage no longer interrupts your progress when reviving an ally. |
+25% Damage Resistance for 10s |
Requires 1 or more total perks purchased. Leadership 5 |
Crabble Rancher |
Pistols, shotguns, and marksman rifles deal more damage. When their magazines are half empty, you also gain increased critical hit chance. |
+10% Ranged Damage +20% Critical Chance |
Requires 2 or more total perks purchased. Guns 2 |
Crash Recovery |
While crashing, you steadily regenerate health. |
Regenerate 2% Health per second |
Requires 4 or more total perks purchased. Medical 8 |
Deep Drums |
Machine guns and special weapons gain larger magazines and passively reload at a slow rate. |
+50% Magazine Size |
Requires 3 or more total perks purchased. Guns 3 |
Defuser |
Disabling a mine adds it to your inventory, letting you redeploy it later. |
Gain mines on disabling them |
Explosives 3 |
Demolitionist |
Your explosives have a much wider blast radius and no longer harm you. |
+50% Damage Radius |
Requires 8 or more total perks purchased. Secret Recipe Explosives 20 |
Duelist |
Unlocks the ability to perfect block with melee weapons. A well-timed block stuns your attacker. |
Stun target for 8s on Perfect Block |
Melee 1 |
Eden Windage |
Marksman rifles, pistols, and sniper rifles gain increased range and deal more weakspot damage. |
+25% Range +25% Weakspot Damage |
Requires 4 or more total perks purchased. Crabble Rancher Guns 3 |
Foodie |
Food, drinks, and drugs provide stronger healing and inhaler charge boosts. |
+25% Healing (Food/Drink) +25% Inhaler Charge (Drugs) |
Medical 2/1 |
Ghost |
If crouched when enemies begin investigating, you briefly become Camouflaged. Cooldown decreases with higher Sneak skill. |
Temporary Camouflage Bonus Damage Cooldown: 3m |
Sneak 2 |
Grim Visage |
Killing a target causes nearby humans and creatures to become Frightened, sending them fleeing for a short time. |
Frightened (8s) |
Requires 6 or more total perks purchased. Intimidator Speech 9 |
Grenadier |
Unlocks an additional throwable slot and increases explosive damage slightly. |
+10% Explosives Damage |
Explosives 2 |
Gun Runner |
You can fire while sprinting, sliding, or mantling with shotguns, SMGs, or assault rifles. Spread is also reduced. |
-50% Spread -50% Movement Penalty |
Requires 3 or more total perks purchased. Guns 4 |
Hail of Lead |
Automatic and burst-fire weapons deal more damage the longer you fire, stacking up to a cap. |
+2% Damage per Shot (max +100%) |
Requires 6 or more total perks purchased. Guns 5 |
Heavy Handed |
Melee power attacks knock down enemies. |
Knockdown (10s cooldown) |
Melee 7/1 |
Hot Blooded |
Burn is applied more quickly, and you heal from Burn damage or plasma explosions. |
+20% Burn Stacks Heal 50% Burn Damage |
Explosives 1 |
Hungry Guns |
Biomass-fueled weapons hold twice as much before reloading and deal extra corrosive damage overall. |
+100% Ammo Pool (Biomass) +10% Corrosive Damage |
Requires 5 or more total perks purchased. Caustic Researcher Medical 4 |
Incendiary Chef |
Unlocks the recipe for Volatile Grenades. You receive several upon selecting the perk. |
Craft Volatile Grenades |
Requires 4 or more total perks purchased. Explosives 8 |
Inhaler Overload |
Using the Medical Inhaler consumes an extra charge, increasing toxicity but granting powerful short-term boosts. |
+20% Damage +3 Armor +10% Evasion +50% Movement Speed |
Requires 3 or more total perks purchased. Pharm-thusiast Medical 5 |
Intimidator |
Damaging humans or creatures causes them to become Frightened, forcing them to flee. Cooldown scales with Speech skill. |
Frightened (8s) Cooldown: 2m |
Requires 2 or more total perks purchased. Speech 5 |
Lasting High |
You can use the inhaler while crashing, though it heals less. Crashes also last longer. |
-50% Inhaler Heal (Crashing) -30% Crash Depletion Rate |
Requires 8 or more total perks purchased. Crash Recovery Medical 12 |
Lucky Strikes |
Critical hits deal far more damage. If a critical hit kills, the target explodes, damaging nearby enemies. |
+100% Critical Damage Explosive Crit Kill |
Requires 11 or more total perks purchased. Guns 20 OR Melee 20 |
Makeshift Armorer |
Crafting items temporarily boosts your armor rating, which degrades as you take hits. |
+1 Armor per 25 Bits Crafted |
Requires 4 or more total perks purchased. Engineering 3 |
Master Armorer |
Grants an extra mod slot for body armor, allowing two mods to be equipped at once. |
+1 Mod Slot (Body Armor) |
Requires 9 or more total perks purchased. Makeshift Armorer Engineering 20 |
Multitasker |
Reloading your active weapon also reloads holstered weapons automatically. |
— |
Requires 7 or more total perks purchased. Commando Guns 14 |
Negotiator |
Your companion abilities recharge faster, and you gain instant Exalted reputation with all neutral or friendly factions. |
+75% Reputation Gain -20% Companion Ability Recharge |
Requires 3 or more total perks purchased. Speech 9 Leadership 9 |
Ninja |
You gain higher evasion while sprinting or sliding, especially when wearing light or medium armor. |
+10% Evasion (Heavy) +20% Evasion (Light/Medium) |
None |
N-Radiator |
Every few seconds, your attacks echo additional N-Ray damage. |
+100% N-Ray Damage (3s cooldown) |
Requires 12 or more total perks purchased. Science! 20 |
Penetrating Shots |
Shotguns and SMGs ignore a large portion of enemy armor. |
+50% Armor Penetration |
Requires 8 or more total perks purchased. Point Blank Artist Guns 6 |
Pharm-thusiast |
Unlocks an extra primer slot and reduces inhaler toxicity. Using multiple primers stacks their effects. |
-25% Inhaler Toxicity |
Medical 2 |
Pickpocket |
Allows you to steal from unaware humans while crouching, provided your Lockpick skill is high enough. |
— |
Lockpick 1 |
Pitch/Tossball Hacker |
Your melee strikes cut through half of an enemy's armor. |
Ignore 50% Armor Value |
Requires 5 or more total perks purchased. Melee 8 |
Pitch/Tossball Winger |
Direct grenade or mine hits deal bonus damage and stagger enemies, while boosting overall explosive power. |
+20% Explosives Damage +50 Stagger Damage (Grenade/Mine direct hit) |
Explosives 1 |
Plug Puller |
Hacked automechs are disabled permanently, dropping loot and granting XP. |
— |
Requires 10 or more total perks purchased. Manual Reset Hack 20 |
Point Blank Artist |
Shotguns, pistols, and SMGs deal higher damage up close but reduced damage at long range. |
+100% Sneak Attack Damage +30% Near Damage -15% Far Damage |
Guns 1 |
Psychopath |
Deal bonus damage to factions that dislike you, scaling with their hostility level. |
+10-40% Damage vs Hostile Factions |
Requires 1 or more total perks purchased. |
Run and Hitter |
After sprinting for a moment, your first melee strike deals extra damage, with a larger bonus for 2-handed weapons. |
+25% Damage (1H Melee) +50% Damage (2H Melee) |
Requires 1 or more total perks purchased. Melee 2 |
Scrapper |
Automechanicals drop extra crafting materials when defeated. |
Extra Crafting Materials |
Engineering 1 |
Secret Recipe |
Your explosives now deal full damage across their entire blast radius. |
— |
Requires 3 or more total perks purchased. Explosives 6 |
Serendipitous Slayer |
Pistols and SMGs gain bonus critical chance. Critical kills partially reload their magazines. |
+10% Critical Chance Partial Reload on Crit Kill |
Requires 2 or more total perks purchased. Guns 2 |
Serial Killer |
Killing humans grants you their heart as a trophy, each one permanently raising your max health. |
+5 Max Health per Heart |
Psychopath |
Sharpshooter |
Marksman and sniper rifles deal more damage from long range, less up close, and gain bonus sneak attack damage. |
+100% Sneak Attack +30% Far Damage -15% Near Damage |
Guns 1 Observation 1 |
Shiny New Toy |
Swapping weapons grants you a short burst of increased damage. |
+20% Damage |
Requires 2 or more total perks purchased. Commando Guns 5 OR Melee 5 |
Shrug it Off |
At the start of combat or when a companion is downed, you instantly gain temporary health equal to half your maximum. |
+50% Temporary Health |
Requires 8 or more total perks purchased. Bulletshield |
Sleight of Hands |
Pickpocketing is much faster, and your sneak attack damage increases with Lockpick skill. |
-50% Pickpocket Time +10% Sneak Attack Damage per Lockpick |
Requires 4 or more total perks purchased. Pickpocket Lockpick 8 |
Space Ranger |
Your Speech skill also boosts your damage output. |
+2.5% Damage per Speech Skill |
Speech 1 |
Stalker |
Gain extra sneak attack damage against hostiles that are investigating, distracted, or inspecting a corpse. |
+200% Sneak Attack Damage |
Requires 3 or more total perks purchased. Assassin Sneak 5 |
Suppressionist |
Pistols deal more sneak attack damage and fire quietly. Silenced guns make no sound at all. |
-75% Firing Noise +100% Sneak Attack Damage |
Requires 5 or more total perks purchased. Guns 8 Sneak 8 |
Survivalist |
Creatures always drop raw meat when defeated. |
— |
Medical 2 |
Tall Tale Teller |
Your lies become harder to refute, and you deal bonus damage against enemies not actively targeting you. |
+20% Damage |
Requires 7 or more total perks purchased. Charlatan Speech 10 |
Through the Keyhole |
Peek at container contents before lockpicking, and enjoy bonus weapon range. |
+50% Range |
Requires 3 or more total perks purchased. Lockpick 2 |
Tinkerer |
Modded weapons deal extra damage that scales with your Engineering skill. |
+15% Damage +2.5% per Engineering |
Requires 2 or more total perks purchased. Engineering 5 |
Trick Shot |
Weakspot kills cause your bullet to ricochet, hitting another nearby enemy silently. |
— |
Requires 2 or more total perks purchased. Guns 1 Observation 1 |
Trophy Hunter |
Grants bonus critical hit chance, with even greater odds against bosses. |
+5% Critical Chance +20% vs Bosses |
— |
Wholesale Spender |
Trading often with vendors builds goodwill, earning permanent discounts and better sell rates. |
-10% Vendor Prices +20% Sell Value |
Requires 3 or more total perks purchased. Speech 4 |
Zyranium Powered |
Your energy recharges faster the more zyranium poisoning you've absorbed. |
Up to +10 Energy per second |
Requires 7 or more total perks purchased. Zyranium Absorption Science! 5 |
A Short Wait To The Outer Worlds 2

You've got a few more weeks before the launch of The Outer Worlds 2 so there's still time to play the first game if you want to catch up. If not, browse our game keys store at Gamerall and check which game you should play while waiting!
FAQs
Do I need to play the first game before playing The Outer Worlds 2?
Although it's a sequel, the two game's stories aren't directly related to each other so you can play The Outer Worlds 2 without playing the first game. However, you can get a ton of lore and story information by playing the first game.
Will The Outer Worlds 2 launch on the Switch?
We don't know yet. For now, the game's confirmed platforms are PS5, Xbox Series X, and PC.
What are the system requirements of The Outer Worlds 2?
The Outer Worlds 2 requires a minimum of a Windows 10/11 (64-bit) operating system, an AMD Ryzen 5 2600 or Intel Core i5-8400 processor, 16 GB of RAM, and an AMD RX 5700, Nvidia GTX 1070, or Intel Arc A580 GPU. The game also needs 110 GB of available storage space, and it must be on a Solid State Drive (SSD).